Due to a number of situations that occurred at the Spring moot, We have decided to recap on a number of rules, one newly introduced last year, and one which people may have missed in the Definitions part of the rulebook, and how it interacts with some changes as indicated in loresheets..
Terror
Terror Magical Special Effect
The target of this ritual level effect is targeted as if by a Fear spell, but it is not possible to resist it or to be immune to it unless a lammie or loresheet explicitly grants an immunity to or ability to resist Terror.
Regeneration (X)
The user recovers lost wounds at a faster rate, one hit per location is
recovered every X time period. Any wound that could be normally
recovered using the ‘Cure Wound’ or ‘Heal Wound’ effects can be
regenerated. If this property is on an item, only wounds taken while
wearing the item can be regenerated. If regeneration would recover a hit
at exactly the same time as something else happens (e.g. Grace Period
ends), the regeneration is considered to happen first. Silver damage
cannot be regenerated.
Clarification of Silver Damage regeneration.
The above rule is the default for all forms of regenerations( i.e all silver damage must be cured/healed before the location can regenerate again). A Loresheet or Lammie may overrule this and give an alternate Penalty for Silver damage.
Posted : 5.10.2010 Peter
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