Rules Recap

 

Due to a number of situations that occurred at the Spring moot, We have decided to recap on a number of rules, one newly introduced last year, and one which people may have missed in the Definitions part of the rulebook, and how it interacts with some changes as indicated in loresheets..

Terror

Terror                                                          Magical Special Effect

The target of this ritual level effect is targeted as if by a Fear spell, but it is not possible to resist it or to be immune to it unless a lammie or loresheet explicitly grants an immunity to or ability to resist Terror.

 

Regeneration (X)

The user recovers lost wounds at a faster rate, one hit per location is recovered every X time period. Any wound that could be normally recovered using the ‘Cure Wound’ or ‘Heal Wound’ effects can be regenerated. If this property is on an item, only wounds taken while wearing the item can be regenerated. If regeneration would recover a hit at exactly the same time as something else happens (e.g. Grace Period ends), the regeneration is considered to happen first. Silver damage cannot be regenerated.

 

Clarification of Silver Damage regeneration.

 The above rule is the default for all forms of regenerations( i.e all silver damage must be cured/healed before the location can regenerate again).  A Loresheet or Lammie may overrule this and give an alternate Penalty for Silver damage.

 

User Comments
  • Ade Lambert

    Posted 30 June 2010

    Not forgetting that Harm converts the damage to Enchanted, so Silver Harm is changed to Enchanted Harm, and so DOES get regenerated....

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