The Wolves

 

 



Jackals Faction



The domain of the Wolves extends across the frozen north of Erdreja, encompassing mainland Norsca north of Teutonia and the Orkneyjar Isles north of Caledonia. Many among the Wolves follow the old norse ways, especially those from the islands, but there is a strong cosmopolitan feel to the Faction, with many disparate and differing cultures.
The Wolves live up to their namesake in more ways than one. They fight and react as a pack and they are always dangerous if cornered. Give a Wolf room and he will be charming, urbane and almost tame. Push him and he’ll take your throat. The Wolves tend to be a more-or-less lawful Faction, with an eye to pragmatism. Unliving, particularly, are not tolerated within the Wolves.


"If you can keep your head while all about you are losing theirs, you probably weren’t listening "
- An anonymous Wolf king.

In the Wolves you will find the norse warriors of the Ragh Hrafen Fianna, the fops and gentleman rogues of Sicilija, the passionate moon-worshippers and werewolves of the Fellowship, the ancient elves of Alfheim and the Dwarfen folk of Kar-Noir Hold, all uniting under the Wolfshead banner.
In the days of the Empire, the lands of Norsca were beyond the reach of Tebron and his kin. For this reason, the norse nations of Norsca have been able to develop in relative peace after the tumultuous upheaval of the Race Wars. Rivalry between clans and houses eventually resulted in a nation unified by its struggle to survive in the harsh environment.

Legend has it that during the Seventh Century after the founding of the Empire, some two hundred years after its fall, the Norscans crossed the Northern Seas to Orkneyjar. It is said that they followed in the footsteps of their forefathers. Whether this is true or not, the crossing was successful and the islands colonised.

The first year of the Gathering saw the lands of Orkneyjar and Norsca united. Yet this was soon to fall apart as many of the Orkneyjans defected to the newly formed Bears Faction. A conflict soon developed over the rights to Orkneyjar. This was to last for years.

Unliving are not tolerated within the Wolves, and neither is Necromancy. Wolf justice is a reflection upon the land in which they live: harsh but fair.
As a people, Wolves will tend to judge others on the standards they would expect of themselves. Should they fall short, then they are an unforgiving folk. However they respect courage, and honour, even in the faces of their foes, and will always remember a favour or debt.

In living in the harsh climates of the north. The Wolves as a nation have learned to respect the land they dwell upon. This respect has earned many of them their survival. The harsh climes of Norsca have never been a place of plenty, yet its people have spent centuries learning its ways, and in turn the land has rewarded them.

The Kingdom of Norsca is divided into two major areas. These are the Duchy of Vanaheim and the Duchy of Jotunheim.

As the great ice retreats so the Wolves have been able to advance the borders of their civilisation. After the war with the White Hand ended in the spring of 1100, the armies of Lord Wolf have been able to explore further, encountering mixed resistance. It is said that the Wastes were once a home to an ancient great civilisation. Now they are little more then ruins, and ice.
The furthest known major outpost in the region is Karamazov. Originally founded by traders from Siberja to the East, it is said to be dismal, cold and unfriendly.

The Wolves faction own web site can be found at
www.wolf-faction.com
or you can email them at
wolves@merlinroute.co.uk

 









  
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