|
Creating a character is fairly simple, it's where do you start that is
generally the problem.
Characters have many parts to them; these mainly are name, race, faction
(where you're from), group (who your with) and skills, generally a reflection
of what you want to be. The following is advice on all of these to try and help
you decide.
This section is the guide to character creation, taken from the Lorien
Trust Role Playing System 2nd edition, which can be downloaded in full
from
here.
The high fantasy/medieval world of Erdreja has been created to accommodate
a wide variety of characters within it's campaign world. This allows for
a wide and varied set of characters and concepts to use, when you create
your character.
Choose a concept.
You may already have an idea of the type of character you would like to
play. This will be your basic template for creating your character within
the Lorien Role Playing System. If you do not have a basic idea for a
character, think of a favourite story or film character you may wish to
base your character upon. You will hopefully have this character for a
long time to come, so you don't want to get stuck playing something you
don't enjoy.
Part of your character concept is your race, information on this is below.
Also, where you come from, or the Faction you're in - these are not always
the same. Select a faction from those listed in the Factions area. The
Factions also give information on the lands they control.
Remember as well that most Lorien Trust events last for a considerable
period of time - up to four or five days. You should come up with a concept
that you are comfortable with role playing for this amount of time. If
once you've come to an event and you realise that you have made the
wrong choice, don't worry, you can change the character you play. Come
down and talk to the Games Control staff about your reasons for changing
character and they will do their best to help you.
Choose a character name.
Choose a name for your character. This can be as simple or as complex
as you want it to be. Think about where you're your character is from,
and what race you're character is. Generally, you may want to just have one name and see if
you can't find or earn yourself a surname once you begin to LARP. Try
to avoid putting titles like Lord or Baron in the name. Such titles are
earned, not assumed and titled characters tend to take exception to a
simple peasant calling himself 'King' something. If you can't think of one,
try using something you like from a fantasy novel, or you can find hundreds
of name generators on the web. Do not give yourself too long a name, otherwise
it will not fit on your character card!
Choose your character's race.
Numerous fantasy races exist within Erdreja. Many are widespread, but
others remain all but unknown. For purposes of simplification, we have
grouped all the common known races together into racial groups (listed
below). If your choice of race does not fit into these categories, then
please specify your chosen race within reason. Use the table below as
your guide. For more information on the races follow the links by name.
They will open a new page in your browser you simply close it to return
here.
|
Racial Group
|
Individual Races
|
|
|
Avalonians, Caladonians, Aegyptians etc
|
|
|
Beastmen, Werekin, Cats and creatures
|
|
|
Sea Elf, Wood Elf, Blood Elf, Lios Alfar etc
|
|
|
Goblins, Hob goblins, Orcs, Black Orcs,
|
|
|
Ogre, Trolls, Trollkin Etc
|
|
|
Dark Elves, Norns, Drow,
|
|
|
Duregar, Dark Dwarves, Dwarves,
|
|
|
Fairy, True Fey, Seelie, Unseelie, and Gelfs
|
|
|
Kender, Halfling, Hobbit Gnome,
|
|
|
Any you consider do not fit into any of the above
|
Choose your Faction.
Each faction has a unique theme and character. To get more information
look at the Faction pages listed in the Factions
area.
Choosing your group
This is one of the hardest things to do. The groups in character are generally
a reflection of out of character friendships if you are coming to the
event with some friends either choose their group if they have one or
create one between yourselves. You will need to list a group leader who
you all agree on and a group name. Alternatively the group
pages provide a list of available groups in your area for you to contact
and possibly join. If you can't decide on a group don't worry; when you
choose a Faction each Faction has a generic group under the Faction Command,
you can start in it whilst you get to know people and find a group.
Choose your character's skills.
Use the list of basic
skills to choose the abilities with which your character will begin
the game. You should read through the descriptions of all the skills carefully
before deciding which skills to buy. Your character has 17 Points to spend
on basic skills. You cannot buy the same basic skill more than once. All
the skills can be found in the Skills Section. The skills you choose should
also be considered when you develop your character concept, Wizards have
spells, Warriors generally use weapons, and scouts don't tend to wear
heavy armour.
The out of character constraints on choosing skills must also be considered;
look in the costume and weapons section in the new player area to get
some more advice on this.
|