Character Creation

 

 

 

Safety. 
If you are drinking a potion or poison, you should always role-play the required actions. You should never drink the contents of a potion or poison bottle unless you are absolutely certain out of character that it is safe to do so.

Potions.
There are two types of potions in general use. They are alchemical potions, which are made from naturally occurring ingredients such as herbs or plants and magical potions that are created through a magical process. A character with the basic skill potion lore cannot detect magical potions, because the ingredient that makes such liquids potions is magical in nature.

Poisons.
There are two types of poisons in general use. They are alchemical poisons, which are made from naturally occurring ingredients such as herbs or plants and magical poisons that are created through a magical process. A character with the basic skill poison lore cannot detect magical poisons, because the ingredient that makes such liquids poisons is magical in nature. Poisons are inherently dangerous and any character attempting to use poisons without the required basic skills risks poisoning themselves.

All poisons, whether alchemical or magical, fall into three categories; contact, ingested and vapour. The characteristics of each category are explained below.

Contact Poisons.
These Poisons are only effective when they come into contact with the skin of a target. Contact poisons that are administered on a weapon will affect any character, even if that character is immune to the damage type and damage effect used to administer the poison. A character must be specifically immune to poisons, or be wearing armour (with the appropriate armour use skill) to be protected against a contact poison administered on a weapon. In addition, poisons administered on a weapon that is inflicting through damage will affect even armoured characters.

Contact poisons can be administered in two ways. The first method involves applying the poison directly to the target's skin. The second involves smearing the poison onto an object such as a weapon. This weapon has one poisoned strike, and no more. The poisoned object must actually touch the target's flesh if the poison is to be effective. If the object strikes any amour, the poison is deposited harmlessly onto the armour and wasted. Poison applied to a weapon delivering through damage will affect any character not specifically immune to the poison being used. No more than one person will be affected by each dose of contact poison, unless specifically stated otherwise on a valid special item powers card.

Ingested Poisons.
These poisons are only effective when swallowed. Ingested poisons can be administered either by pouring the poison directly down the target's throat or by mixing the poison with food or drink. Targets that consume approximately a third of a portion of poisoned food or drink will be affected by the poison unless specifically immune to the poison being used. Each portion of poisoned food or drink will affect no more than one person, unless specifically stated otherwise on a valid special item powers card.

Vapor Poisons
These poisons are only effective when directly inhaled. Vapour poisons are usually produced as candles or sticks of incense which release the poison when burnt. Any being inhaling the vapour will be affected by the poison for as long as the vapour is being produced, unless specifically immune to the poison being used. One dose of vapour poison will affect beings in an area of up to 10' cubed for one minute.

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