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Character Creation
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Healing (Channelling) 7-17 points This specialised identification takes a few seconds of concentration after which the healer will be aware of any injury or other affliction affecting that person. If the injury or affliction is something that the healer can normally heal or remove, they will be aware of the nature, effect, location and necessary cure. If the injury or affliction is something that the healer cannot normally heal or remove, they will usually be able to determine the general nature of the problem (i.e. disease or wound), but will not gain any specific information about the effects or the cures required. This identification generally only works on creatures with a living pattern, although some occupational skills allow this identification to work on alien or other such life patterns. Healers have a constant link to the plane of life from which they draw their powers; this link can be disrupted by some very powerful unliving or necromancers and can be weakened by travel to some other planes. Healers travelling to other planes may find themselves weakened or rendered powerless if this link is interrupted in any way. A healer will know as soon as their link has been disrupted and will be informed of this by a referee. Extreme examples would be that a healer on the plane of unlife would have no power available whilst a healer on the plane of life would have far more than their normal power. Channeling Cards Anyone found littering their channelling cards may lose their allocation for the next day. For events with a 24-hour time in, a day is considered to be dawn to dawn. Dawn is standardised for ease of reference as 6am. For the main Lorien Trust events a day is considered to be the time in period, which is 10am-2am. Any cards that have not been used by time out are invalid and cannot be used on the next day. When channelling, you must tear one, two or three cards in half, as soon as you begin the channelling vocal. Channelling effects take a minimum of ten seconds to work, unless stated otherwise in the description of the effect. See the section on the powers of healing, for further information on how many cards must be torn for each effect. Your channelling cards are an out of character representation of your character's power and as such cannot be stolen in character. Players found stealing magic cards may be asked to leave site. Healers can collect their channelling cards from the Healers guild after time in at Lorien Trust main events. Page 7Next PagePage 1 2 3 4 5 6 7 8 9 10 11 | |||||||
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