Ritual Magic 1-8 points
This skill allows your character to use ritual and transport circles
for transport and to perform rituals, together with a number of contributors
(a ritual group). If you spend one basic character point on ritual magic
your character becomes a ritualist with a ritual power level of one.
Every extra basic character point spent on this skill increases your
character's ritual power level by one. You cannot buy this skill unless
you already have spellcasting or incantations (of any level). In order
for a ritual to be attempted the ritualist must have a combined ritual
group strength of at least fifteen. This means that a ritualist of power
level ten requires at least five contributors to attempt a ritual. A
ritualist may perform no more than one ritual per day. See the section
on ritual groups for more information on calculating the combined strength
of a ritual group. No child under the age of fourteen may purchase this
skill.
Contribute to Ritualist 1 point
With this skill, your character can contribute to a ritual group (see
chapter four, Magic & Rituals, for more information). By doing
so, your character contributes a point of ritual power to the ritualist
that leads the ritual group, increasing his ritual power level by one.
You cannot buy this skill unless you already have some form of magic or
channelling (spellcasting, incantation or healing). There are no restrictions
to the type of ritualist you can contribute to. For example, a healer
can contribute power to a mage or incantor ritualist. A contributor may
contribute to one ritualist on one day and another ritualist on another
day of an event, although a contributor may support no more than one ritual
per day. No child under the age of ten may purchase this skill.
Invocation 3 points
With this skill your character is able to use certain magic items.
You must also purchase literacy if you wish to use invocation
on magic scrolls or incantation glyphs. Your hand must touch the item
you are attempting to invoke and you must concentrate for ten seconds.
If you are unsure whether you are able to invoke an item, please check
with a referee or Games Control.
Sense Magic 2 points
With this skill your character can sense if there is any magic within
an object or item. The character's hand must either touch or be within
one inch of the item and the character must concentrate for 10 seconds.
This skill gives a general idea as to the nature and powers of the magic
within the item, but does not give you any information on how to activate
the item. The presence of long duration magical effects such as chants
and armours will also be detected by this ability.
Lore sheets for this skill are available from Games Control
and are valid for one year (see the section on lore sheets for more information).
Potion Lore 3 points
With this skill your character can determine whether a substance is
an alchemical potion or not. If a liquid is an alchemical potion, your
character can recognise what type it is and therefore know what effect
the potion will have on a person who drinks it. This skill does not enable
you to recognise poisons or magical potions. Lore sheets for this skill
are available from Games Control and are valid for one year (see the section
on lore sheets for more information).
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