Character Creation

 

 

 

Ritual Magic 1-8 points
This skill allows your character to use ritual and transport circles for transport and to perform rituals, together with a number of contributors (a ritual group). If you spend one basic character point on ritual magic your character becomes a ritualist with a ritual power level of one. Every extra basic character point spent on this skill increases your character's ritual power level by one. You cannot buy this skill unless you already have spellcasting or incantations (of any level). In order for a ritual to be attempted the ritualist must have a combined ritual group strength of at least fifteen. This means that a ritualist of power level ten requires at least five contributors to attempt a ritual. A ritualist may perform no more than one ritual per day. See the section on ritual groups for more information on calculating the combined strength of a ritual group. No child under the age of fourteen may purchase this skill.

Contribute to Ritualist 1 point
With this skill, your character can contribute to a ritual group (see chapter four, Magic & Rituals, for more information). By doing so, your character contributes a point of ritual power to the ritualist that leads the ritual group, increasing his ritual power level by one. You cannot buy this skill unless you already have some form of magic or channelling (spellcasting, incantation or healing). There are no restrictions to the type of ritualist you can contribute to. For example, a healer can contribute power to a mage or incantor ritualist. A contributor may contribute to one ritualist on one day and another ritualist on another day of an event, although a contributor may support no more than one ritual per day. No child under the age of ten may purchase this skill.

Invocation 3 points
With this skill your character is able to use certain magic items. You must also purchase literacy if you wish to use invocation on magic scrolls or incantation glyphs. Your hand must touch the item you are attempting to invoke and you must concentrate for ten seconds. If you are unsure whether you are able to invoke an item, please check with a referee or Games Control.

Sense Magic 2 points
With this skill your character can sense if there is any magic within an object or item. The character's hand must either touch or be within one inch of the item and the character must concentrate for 10 seconds. This skill gives a general idea as to the nature and powers of the magic within the item, but does not give you any information on how to activate the item. The presence of long duration magical effects such as chants and armours will also be detected by this ability.

Lore sheets for this skill are available from Games Control and are valid for one year (see the section on lore sheets for more information).

Potion Lore 3 points
With this skill your character can determine whether a substance is an alchemical potion or not. If a liquid is an alchemical potion, your character can recognise what type it is and therefore know what effect the potion will have on a person who drinks it. This skill does not enable you to recognise poisons or magical potions. Lore sheets for this skill are available from Games Control and are valid for one year (see the section on lore sheets for more information).

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Campaign Setting
Character Creation
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Magic and Rituals
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