Poison Lore 5 points
With this skill your character can determine whether a substance
is an alchemical poison. If a liquid is an alchemical poison, your character
can recognise what type it is and therefore know what the effects the
poison will have. A character with this skill will also know instantly
if they have been poisoned themselves. You must purchase this skill
in order to be able to administer alchemical poisons. You cannot use
a poisoned weapon unless you have purchased this skill. This skill does
not enable you to recognise any potions or magical poisons. Lore sheets
for this skill are available from Games Control and are valid for one
year (see the section on lore sheets for more information).
Evaluation 1 point
With this skill your character can estimate the intrinsic value of
an item. Lore sheets for this skill are available from Games Control and
are valid for one year (see the section on lore sheets for more information).
Recognise Forgery 2 points
With this skill your character is able to examine an item and tell
if it is genuine or not. To recognise a forgery in any written work such
as a book, scroll or letter you must also purchase literacy. To recognise
a forged map then you must also purchase make and read maps. To recognise
forged treasure you must also purchase evaluation. Lore sheets for this
skill are available from Games Control and are valid for one year (see
the section on lore sheets for more information).
Literacy 1 point
With this skill your character can read and write the common language
of Erdreja (English).
Numeracy 0 point
With this free skill your character is able to count and perform simple
mathematical calculations, but you must choose this skill.
Bind Wounds 1 point
With this skill your character can examine an injured person, identify
and treat some wounds. Treating wounds does not cure or heal them, rather
it prevents the wound from deteriorating further due to bleeding. This
skill does not have an instant effect; it only works once a phys-rep bandage
is applied. This skill has no effect on pattern damage (for example,
fatal or petrification damage), or on damage caused by poison
or disease. Bind wounds only prevents bleeding of limbs; it has no effect
on torso or head wounds and cannot prevent or delay a character dying
if they are already in their grace period (see the section on death
and dying for more information). You do not have to purchase healing
to buy this skill.
Physician 3 points
This skill is an advanced version of bind wounds and also requires
phys-rep bandages. You may purchase this skill without purchasing either
bind wounds or healing. With this skill your character can
examine an injured person, identify their wounds then bandage and treat
them. After one minute of bandaging the physician can raise a wounded
location from -1 hits to 0 hits. This removes any and all effects of the
location being at -1 but does not remove any pattern damage or
a pattern affecting power. The skill cannot be used to restore any location
to a working condition, it will only bring a location to 0 hits.
This skill will work on any living being with a normal life
pattern. A physician cannot identify or treat poisons or diseases other
than to say whether a person is poisoned or diseased. A physician cannot
identify or treat pattern damage (for example fatal or
petrification damage). See chapter six, L.R.P. Calls & Their
Effects, for more information on types of damage.
Make and Read Maps 1 point
With this skill your character can draw reasonably accurate maps and plans
of an area that you are in. This skill also allows you to read and navigate
from maps and plans. To write words on or read words from a map or plan
you must also purchase literacy.
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