Third Level Dark Incantations (High Dark Incantation).
Control Unliving 5 see below
Countermagic 3 as incantation level 3
Courage as incantation level 3
Embody Minor Unliving see below
Harm see below
Protection from Paralysis as incantation level 3
Speak with Ancestor as incantation level 3
Terror see below
Control Unliving 5
Type: Special
Vocals: By the power of the dark Ancestors, I control you, rank 5 (unless
part of a wedge).
Actions: As an individual dark incantor or as the head of a dark incantor
wedge, point at the target unliving, possession or ancestral spirit and
tear a level three spell card or tear all the spell cards contributed
by the dark incantors in the wedge. As part of a dark incantor wedge maintain
contact with the dark incantor in front of you by holding onto their shoulders.
All participants in a wedge must pass their card for the dismiss forward
to the head of the wedge so that the total dismiss rank can be calculated.
Range: 30 feet.
Effects: The caster (or the head of the wedge) takes control of a single
unliving of a level equal to or below the level of the control being cast.
Several dark incantors can each cast a control unliving within a dark
incantor wedge, focusing the power towards the one dark incantor at the
front (head) of the wedge. This means that the head of the wedge would
be casting a control unliving equal to the sum of all the control unliving
incantations cast within the wedge. When casting this spell as part of
a wedge the head of the wedge must substitute the rank number in the verbal
with the total number of control unliving dark incantor cards used by
the wedge. The head of the wedge can break away from the wedge to cast
the control unliving but cannot move more than ten feet forward from the
rest of the wedge and must complete the casting within ten seconds of
breaking away. If the head of the wedge is struck before the incantation
is complete the spell will fail as the focus is disrupted. A countermagic
or iron will cannot stop a control unliving. Due to all the power of a
wedge being focused towards the dark incantor at the head, the head of
a wedge who has broken away to cast the control cannot be affected by
any mind affecting spells or powers during the ten seconds in which they
must complete the casting. Unintelligent unliving that have been controlled
will follow any simple command, including those that lead to their own
destruction. Intelligent unliving will obey most commands but will flee
if they are near death. Lord unliving cannot be controlled with this incantation.
The control lasts for ten minutes, after which control of the target unliving
reverts to the original creator or master and the unliving will carry
out any tasks it was originally given to do.
Reaction: If you are an unliving of a level equal to or
below the level of the control being cast, you become the servant of the
caster, or the head of the wedge, for ten minutes.
Embody Minor Unliving
Type: Special
Vocals: By the high power of the dark Ancestors grant me power to draw
you within and add your strength to mine
Actions: Write the casting time on a level three spell card. Raise your
hands, touch the targeted unliving with both hands. When the duration
of the effect has expired, tear the spell card.
Range: Touch
Effects: Once this spell is cast you have ten seconds to touch an unliving
with both hands. This incantation can only be used to embody corporeal,
animated unliving of level four or below (generally zombies, ghouls and
skeletons). You will then absorb the unliving pattern into your own for
one minute. This confers abilities depending on the type of unliving taken.
Embodying a skeleton gives immunity to sharp weapons. Embodying a zombie
will give immunity to blunt weapons. Embodying a ghoul will allow the
dark incantor to paralyse with his or her touch. Embodying any unliving
also confers immunity to mind affecting spells. While embodying an unliving
the caster counts as unliving and has a dismiss level equal to that of
the unliving they have embodied. If the unliving is dismissed, the dark
incantor suffers a fatal wound to the torso.
Reaction: If you are an unliving of less than level four,
collapse to the floor. You are destroyed.
Harm
Type: Physical
Vocals: Let the high power of the dark Ancestors flow from my hand to
cause you great harm!
Actions: Tear a level three spell card. Touch the targeted body location
with the palm of your hand, and say the word 'harm'
Range: Touch.
Effects: Once the spell is cast you have up to ten seconds to touch the
target with the open palm of your casting hand. This attack reduces the
body location touched to _1. This wound will affect any creature with
a living or unliving pattern and is treated in all ways as enchanted damage.
Armour does not affect this attack and is not damaged by it. Against creatures
with total body hits a harm will remove a third of their total hits, to
a maximum of five hits of damage. Whilst you are under the duration of
this spell, you cannot cast any other spell or channelling effect. You
must keep your casting hand empty for the duration of the spell. This
dark incantation will violate a ritual of peace if one is in effect
Terror
Type: Mind
Vocals: By the high power of the dark Ancestors know terror!
Actions: Tear a level three spell card. Point at or touch the target.
Range: 30 feet.
Effects: When cast, this dark incantation affects a single target with
unranked terror. This incantation will affect any character not immune
to terror or protected against magic. The target of this incantation is
completely unable to perform any action or speak for the first ten seconds.
After ten seconds of immobility the target is released to move but is
under the effect of an unranked fear for another ten seconds. A healer
can remove the effect of this incantation using the remove terror channelling
effect at any point of the spell's duration.
Reaction: For ten seconds you are immobilised and cannot
speak. After this you must try to flee as fast as you can from the caster
for a slow count of ten.
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